Page 13 - IP Audio for TV Production And Beyond
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    Not only can audio programming today func on in a console-free environment, it can be more  ghtly routed and integrated with program automa on systems, such as RCS Ze a, Enco, and BSI through IP.
In fact, much of what we’ve learned about so ware apps is directly transferable to hardware. IP audio consoles such as Wheatstone’s con gurable LXE are removing the limita ons of a  xed surface by providing a completely recon gurable architecture. Instead of mapping switches, bu ons and knobs to a par cular func on that can never be changed, the LXE’s surface controls are completely programmable – and con nually re-programmable – through a GUI similar to ScreenBuilder. Any bu on anywhere on the surface can be programmed at any  me for talkback, cue, start/stop or for toggling between func ons, which can also be  ed to di erent elements such as microphones.
In this new world of the expandable, adaptable and transformable broadcast console, there’s also something else going on: a fresh, new way of interac ng with audio. One of the more no ceable features of new consoles like the LXE are their intui ve GUIs, which make them not only the ul mate user interface between announcer and listener/viewer but also between announcer and audio
as well. Being able to “pinch” the right amount of EQ or boost/cut frequencies using touch just scratch the surface of what these powerful pla orms can do.
All of that is going to be more and more important as sound engineers add more channels to their work ows for immersive audio, as they add more control parameters to those audio mixes for the personalized sound experience, and as they con nue to reach a wide audience with a myriad of playback requirements for cable, broadcast, web, even mobile.l

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